ok im writing this just for those who are abit more interested in how I do things. If you want to ask any technical questions etc this is the thread to look for J
I use a million and one hacks I’m pretty much addicted to them, I spend half my life saying I don’t need anymore .. and the other half hunting for more. I also use a spreadsheet type program which decides deaths for me, I roll once per year.. once I know who is going to die I write the plot around that.. occasionally I’ll kill someone off myself but mostly it’s the spreadsheet’s fault !!!!
Drysten for example was chosen by the spreadsheet…. not me…. sorry .. have to admit that was a toughie to follow through he was always one of my favourite characters, the poor farmers son was also chosen by the spreadsheet .. as was Kaitlyns baby.. * sob *
Miach however was my doing… cause he was a bad bad man !!! I’ve just rolled 1028’s death … and I think I can safely say im gonna do some crying this year.. I wont tell you who cause it would ruin the surprise but it makes me sad to think about it.
I’d like to be really true to medieval mortality rates but simply put writing such a grim story would really put the readers off. I don’t allow whoohoo in the game there is only try for a baby.. but I have a hack which alters the % chance of getting pregnant to around 20%, which at least means I don’t have to write stuff like infanticide into my game as a regular thing.. which in fact it was in medieval times.. unwanted babys where simply killed.. it wasn’t considered murder unless the father had accepted the child into the family.
There is also the issue of infant mortality rates and deaths to women during pregnancy / childbirth I’d love to be true to medieval times but as 20% of woman died in childbirth and 50% of children didn’t make it to 12 months old.. that too is alittle bit grim even for me and as people know im not scared of killing people off :P
The spreadsheet i use however does take into account pregnant women and young babys are usually the first to be hit by it.